![]() ![]() This will cause the surface to reflect light differently than it would without this bump map. For example, if you are modeling a shiny object in Maya, you can add a bump map to the surface of the object. Next, Maya uses a “bump mapping” approach instead of normal lighting or reflection. This is different from other packages that render objects as individual polygon points. These points can then be used to create the final image. This means that objects are not rendered as individual polygons but rather as a mesh of points. For one thing, Maya uses a “point cloud” approach to Rendering instead of a “ray tracing” approach. However, some users may be surprised to learn that rendering in Maya is different from other software packages like blender, v-ray, corona, cinema 4d, and 3ds max. ![]() Since its inception, Maya has been known for its ease of use and the ability to create high-quality renderings. ![]()
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